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Goalies

High-danger save % (HDSV%): NHL team rankings

All situations · 2025-26 regular season · HDSV%

Save percentage on high-danger shots on goal, team goalies combined (NHL Edge shot classes).

In 2025-26, the New York Islanders rank 1st in HDSV% (all situations) at .847, the best mark in the NHL. The St. Louis Blues sit 32nd at .776. The league average is .810.

All 32 teams by HDSV%

Highest first. Each team links to HDSV% on its own stats page.

Top goalies: High-danger save %

Goalie save % by shot class →

Save % on high-danger shots (NHL EDGE classes). 2025-26 regular season, qualified goalies only. Each name links to the stat on his player page.

  1. 1Ilya SorokinNYI.864
  2. 2Anton ForsbergLAK.850
  3. 3Justus AnnunenNSH.850
  4. 4Devin CooleyCGY.850
  5. 5Ukko-Pekka LuukkonenBUF.848
  6. 6Spencer KnightCHI.847
  7. 7Dennis HildebyTBL.846
  8. 8Andrei VasilevskiyTBL.844
  9. 9Jet GreavesCBJ.844
  10. 10Igor ShesterkinNYR.843

How we calculate team HDSV%

High-danger goals against divided by high-danger shots against for all the team's goalies, from NHL Edge, subtracted from one.

Why it matters for fantasy hockey

High-danger saves decide close games. Teams strong here keep save percentages up even behind leaky defences.

How to read it

League average is about .810. Above .835 is strong; below .790 is a problem.

Limitations

Uses the NHL Edge shot classes, not our own zone grades, so it is not directly comparable to HDCF%. Samples are small per goalie.

Go deeper

More goalies stats

FAQ

Which NHL team ranks first in HDSV% in 2025-26?
The New York Islanders rank 1st with the highest HDSV% in the NHL, .847. The top three: New York Islanders (.847), Columbus Blue Jackets (.839), Boston Bruins (.839).
What is a high-danger save percentage?
The save percentage on shots from the most dangerous areas, mostly the slot and crease.
What is a good HDSV% in the NHL?
Around .810 is average for a team; above .835 is excellent.

Ranks are among the 32 current teams; 1st is the highest value. Regular season only, updated through the latest processed games.