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Draw Equity: what faceoffs are worth in goals

Faceoff percentage is the most quoted and least explained stat in hockey. A centre who wins 55% of his draws sounds good, but how many goals is that? Draw Equity answers in goals, using what winning a draw in each zone is actually worth.

Updated · Method version sequences v1

How it's calculated

Draw Equity

Draw Equity = Σ over draws (win − 0.5) × V(zone)

win
1 for a win, 0 for a loss
V(zone)
net xG in the 20 s after a win minus after a loss, from the league: about 0.019 for offensive- and defensive-zone draws, 0.007 in the neutral zone (5v5)

Scoring each draw against a coin flip means a win earns +0.5 × V and a loss costs −0.5 × V. A centre at exactly 50% has zero Draw Equity no matter how many draws he takes.

  • V is the difference in net xG (for minus against, cut at a whistle) in the 20 s after the draw between won and lost draws, measured for the league.
  • We recompute V every season. The published numbers come from 200 games of 2025-26.
  • We report Draw Equity in goals and per 100 draws, at 5v5. Power-play draws are valued separately.
Research data

Net xG in the 20 s after a 5v5 faceoff win

Research sample: 200 games from 2025-26 (2025020500–699)

An offensive- or defensive-zone win is worth 0.019 net xG, a neutral-zone win 0.007.

Worked example

A 56% centre over a season

Includes example data

A centre takes 400 offensive- and defensive-zone draws at 5v5 and wins 224 (56%). He takes 150 neutral-zone draws and wins 83 (55%).

  1. End zones: (224 − 176) × 0.5 × 0.019 = 48 × 0.0095 = 0.456 goals.
  2. Neutral zone: (83 − 67) × 0.5 × 0.007 = 16 × 0.0035 = 0.056 goals.
  3. Total: 0.456 + 0.056 = 0.51 goals, or about 0.09 goals per 100 draws.
  4. For scale: in our 200-game sample, the leaders (Toews, Strome and Kopitar) were each around +0.36 to +0.38 xG.

About half a goal over a season: real, but small next to a centre's shooting or play-driving. The draw counts are illustrative; the zone values are the league's.

Reliability

Winning draws is a skill. What happens after the draw is not, so all the value in Draw Equity comes from the win rate.

MeasureSplit-half rSampleVerdict
FO%About 0.8 over a full season.0.3167 draws per halfModerate
Post-draw execution (xG after wins vs league)Not published.0.00Split-half, 200 gamesNoise
Zone value V—League, recomputed each seasonStable

Split-half r: we split each sample in two (for example odd and even games) and correlate the two halves across players or teams. Near 0 means the stat is mostly noise; near 1 means it is a stable trait.

Limitations

  • V uses a 20 s window. Some of a win's value (a clean zone exit, a line change) lasts longer and is not counted.
  • Draw Equity credits the centre for the whole win. Wingers and defencemen help on scrums, which the feed does not record.
  • We have not yet tested faceoff records for arena scorer bias. Other scorer-recorded events (hits, giveaways) showed strong bias before 2024-25.

FAQ

How much is a faceoff win worth?

At 5v5, an offensive- or defensive-zone win is worth about +0.019 net expected goals over the next 20 seconds compared with a loss, and a neutral-zone win about +0.007. So 100 extra end-zone wins are worth roughly 1.9 goals.

Is faceoff percentage a skill?

Yes. In our sample FO% had a split-half correlation of 0.31 after just 67 draws per half, rising to about 0.8 over a full season. It is one of the most repeatable individual stats.

Is winning the draw and then scoring a skill?

No. Whether a centre's team generates more than the league average after his wins had a split-half correlation of 0.00, so we treat it as noise and don't publish it.

Why score draws against 50%?

Because a coin-flip centre adds nothing over replacement. Scoring each draw as (win − 0.5) makes Draw Equity zero at 50% and symmetric for winners and losers.