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Shot Prop Lab

Shots on Goal Projections for Saturday, October 10, 2026

Expected shots on goal for every skater on tonight's slate, and the chance he clears 1.5, 2.5 and 3.5. Each number starts from the shooter's own attempt rate and accuracy, times the ice time we expect him to get at 5-on-5 and on the power play, then adjusts for the defenders he is likely to face and how well the opponent kills penalties.

14 games, 505 skaters · updated Oct 10, 5:50 PM ET · model shotprops-1.1.0. Projections, not picks: we do not see sportsbook lines.

Final: 474 skaters played. Projected 731 shots in total, actual 719. Of the 26 skaters we gave a 50%+ chance of 3+ shots, 18 got there (69%; projected 57%).

Most likely to get 3+ shots

  1. Cutter GauthierANA @ CGY71% · 3.84
  2. Nathan MacKinnonCOL vs TOR69% · 3.70
  3. Jack HughesNJD vs VAN63% · 3.35
  4. Brandon HagelTBL @ NYI62% · 3.30
  5. Auston MatthewsTOR @ COL61% · 3.25
  6. Matt BoldyMIN @ FLA61% · 3.25

Softest 5v5 matchups

  1. Cutter GauthierANA @ CGY+11% (+0.24) · 3.84
  2. Timo MeierNJD vs VAN+9% (+0.22) · 3.09
  3. Jack HughesNJD vs VAN+9% (+0.21) · 3.35
  4. Beckett SenneckeANA @ CGY+11% (+0.20) · 2.93
  5. Dylan CozensOTT vs NSH+10% (+0.19) · 2.76
  6. Logan StankovenCAR @ CHI+10% (+0.17) · 2.33

Toughest 5v5 matchups

  1. Patrick KaneCHI vs CAR−15% (−0.27) · 2.28
  2. Anton FrondellCHI vs CAR−15% (−0.22) · 2.09
  3. Alex LaferriereLAK @ VGK−9% (−0.20) · 2.42
  4. Adrian KempeLAK @ VGK−9% (−0.18) · 2.58
  5. Matt BoldyMIN @ FLA−9% (−0.18) · 3.25
  6. Kirill KaprizovMIN @ FLA−9% (−0.16) · 2.89

Every skater, Oct 10

Games: PHI @ BOS 1:00 PM ET · VAN @ NJD 3:30 PM ET · EDM @ SJS 4:00 PM ET · MIN @ FLA 6:00 PM ET · UTA @ BUF 7:00 PM ET · DET @ MTL 7:00 PM ET · NSH @ OTT 7:00 PM ET · DAL @ PIT 7:00 PM ET · CAR @ CHI 7:00 PM ET · CBJ @ STL 7:00 PM ET · TOR @ COL 7:00 PM ET · TBL @ NYI 7:30 PM ET · ANA @ CGY 10:00 PM ET · LAK @ VGK 10:00 PM ET. Matchup is the 5-on-5 adjustment for the defenders he is expected to face and home ice (+5% = 5% more shots than his usual rate).

505 skaters
Projected shots on goal per skater with the probability of 2 or more, 3 or more and 4 or more, projected ice time, 5-on-5 shot rate and matchup factor.
Cutter GauthierF · ANA @ CGY3.8487%71%52%18:32PP 4:0110.4+11%0
Nathan MacKinnonF · COL vs TOR3.7086%69%49%20:38PP 3:589.2+7%8
Jack HughesF · NJD vs VAN3.3583%63%43%20:59PP 2:518.6+9%2
Brandon HagelF · TBL @ NYI3.3082%62%41%22:23PP 3:418.8+3%6
Auston MatthewsF · TOR @ COL3.2581%61%41%20:48PP 3:069.0+0%5
Matt BoldyF · MIN @ FLA3.2581%61%40%21:48PP 4:188.8−9%4
Jason RobertsonF · DAL @ PIT3.2381%61%40%20:30PP 3:568.9+0%3
Tage ThompsonF · BUF vs UTA3.1780%60%39%19:39PP 3:199.3−3%6
Zach WerenskiD · CBJ @ STL3.1580%59%38%28:34PP 3:356.4+1%1
David PastrnakF · BOS vs PHI3.1380%59%38%20:15PP 4:078.3+2%4
Connor McDavidF · EDM @ SJS3.1280%59%38%22:34PP 3:277.1+1%4
Nikita KucherovF · TBL @ NYI3.1180%58%38%21:01PP 4:068.0+2%1
Timo MeierF · NJD vs VAN3.0979%58%37%16:52PP 1:239.8+9%4
Alex DeBrincatF · DET @ MTL3.0879%58%37%18:49PP 3:269.0−3%7
Beckett SenneckeF · ANA @ CGY2.9377%55%34%19:28PP 3:597.4+11%2
Dylan GuentherF · UTA @ BUF2.9377%55%34%17:23PP 4:039.2−5%5
Kirill KaprizovF · MIN @ FLA2.8976%54%33%22:16PP 4:066.7−9%4
Cole CaufieldF · MTL vs DET2.8876%54%33%19:18PP 3:098.4−2%6
Nazem KadriF · COL vs TOR2.8676%53%32%19:03PP 3:307.9+7%3
Dylan LarkinF · DET @ MTL2.8375%52%32%20:20PP 3:467.1−3%4
Leo CarlssonF · ANA @ CGY2.7875%51%31%18:44PP 4:007.9+11%2
Jack EichelF · VGK vs LAK2.7874%51%31%20:09PP 3:317.8+1%4
Dylan CozensF · OTT vs NSH2.7674%51%30%19:32PP 3:007.3+10%3
Martin NecasF · COL vs TOR2.7374%50%30%20:49PP 4:106.2+7%2
Leon DraisaitlF · EDM @ SJS2.7374%50%30%20:43PP 3:276.1+1%3
Filip ForsbergF · NSH @ OTT2.7274%50%29%18:57PP 4:108.0−4%1
Viktor ArvidssonF · DET @ MTL2.6973%49%29%17:36PP 3:219.2−4%4
Cale MakarD · COL vs TOR2.6773%49%28%24:33PP 4:025.8+7%3
Darren RaddyshD · TOR @ COL2.6572%48%28%23:09PP 3:266.3−0%0
Jack QuinnF · BUF vs UTA2.6472%48%28%18:45PP 3:288.2−3%2
Andrei SvechnikovF · CAR @ CHI2.6472%48%28%16:22PP 3:498.1+9%2
Bo HorvatF · NYI vs TBL2.6272%48%27%18:58PP 3:118.3−4%3
Kirill MarchenkoF · TOR @ COL2.6071%47%27%19:03PP 3:117.5−0%0
William NylanderF · TOR @ COL2.6071%47%27%20:38PP 3:246.9−0%4
Matt CoronatoF · CGY vs ANA2.5871%47%27%19:05PP 3:027.8−1%1
Adrian KempeF · LAK @ VGK2.5871%47%26%20:17PP 3:157.7−9%3
Sam BennettF · FLA vs MIN2.5671%46%26%18:56PP 3:107.4+1%2
Jake GuentzelF · TBL @ NYI2.5671%46%26%20:15PP 4:006.9+2%4
Adam FantilliF · CBJ @ STL2.5570%46%26%19:59PP 3:166.7+1%4
Wyatt JohnstonF · DAL @ PIT2.5470%46%26%21:31PP 3:535.6+0%1
Joel Eriksson EkF · MIN @ FLA2.5470%46%26%20:14PP 3:527.5−8%3
Artemi PanarinF · LAK @ VGK2.5170%45%25%20:59PP 4:006.1−10%5
Brady TkachukF · FLA vs MIN2.5170%45%25%14:37PP 3:029.4+1%1
Clayton KellerF · UTA @ BUF2.5069%45%25%18:46PP 4:017.6−6%2
Rasmus DahlinD · BUF vs UTA2.4769%44%24%26:04PP 3:345.0−3%4
Gabriel LandeskogF · COL vs TOR2.4669%44%24%17:44PP 2:487.5+7%2
Owen TippettF · PHI @ BOS2.4669%44%24%16:43PP 1:558.2+3%3
Jimmy SnuggerudF · STL vs CBJ2.4568%44%24%17:30PP 2:357.6+2%3
Steven StamkosF · NSH @ OTT2.4468%44%24%18:46PP 4:086.5−4%0
Tim StützleF · OTT vs NSH2.4468%43%24%21:16PP 3:406.0+10%4
Sebastian AhoF · CAR @ CHI2.4468%43%24%18:40PP 3:496.7+10%6
Alex LaferriereF · LAK @ VGK2.4268%43%23%19:14PP 1:578.1−9%2
Matthew SchaeferD · NYI vs TBL2.4268%43%23%25:05PP 3:495.4−4%8
Rickard RakellF · PIT vs DAL2.4168%43%23%19:22PP 3:297.3−5%1
Drake BathersonF · OTT vs NSH2.3967%42%23%17:59PP 3:246.8+10%3
Matthew TkachukF · FLA vs MIN2.3967%42%23%18:07PP 3:256.6+1%4
Quinton ByfieldF · LAK @ VGK2.3867%42%23%21:21PP 2:576.6−9%3
Carter VerhaegheF · FLA vs MIN2.3767%42%22%18:30PP 2:227.0+1%0
Dylan HollowayF · STL vs CBJ2.3667%41%22%17:30PP 2:357.5+2%3
Evan BouchardD · EDM @ SJS2.3567%41%22%23:35PP 3:245.5+2%1

How the projections work

1. How often he shoots
For each strength state (5-on-5, power play, shorthanded, other), we take the shooter's unblocked attempts per 60 minutes and the share of them that hit the net, from every game in roughly the last 14 months. Recent games count more (the weight halves every 8 months), and both numbers are shrunk toward the forward or defenseman average, so a hot week or a short history barely moves them. Missed shots recorded in a rink whose scorers log more misses than the league are scaled down using our arena scorer factors.
2. How much he will play
Projected 5-on-5 time is a weighted average of his last 10 games, with the latest counting most. Power-play time is his share of his team's recent PP minutes times the PP time we expect tonight: the average of his team's recent PP time and the opponent's recent shorthanded time. The lineup is whoever dressed in the team's last game, or the forecast lineup when our matchup forecast has one.
3. Who he will face
Every skater gets a 5-on-5 shot-suppression rating from a ridge regression on line changes (RAPM-style): unblocked attempts against while he is on the ice, adjusted for his teammates, the opponents and home ice, with every rating pulled toward zero. A shooter's matchup factor averages the opposing skaters' ratings, weighted by the minutes he is expected to share with each. Those minutes come from the matchup forecast (which knows the home coach has last change) when it is available; otherwise from each opponent's projected 5-on-5 time.
4. Power play and venue
Power-play shots are scaled by the opponent's shots allowed per 60 while shorthanded, shrunk toward the league rate. Home teams shoot a little more at 5-on-5; the home and road split comes from the same regression.
5. From an average to a probability
Shots in one game spread out more than a simple Poisson count, because ice time and role move from night to night. We use a negative binomial distribution whose extra spread was fit on last season's out-of-sample projections, then read off P(2+), P(3+) and P(4+) shots.

Last fit Oct 11: 1,477 games, 993 skaters rated.

How accurate is it?

Held-out test: Oct 7, 2025 – Apr 16, 2026

Every game in the test season was projected using only data from before that day, the way the live model works. Lineups were the players who dressed; ice time was projected, not known. Shots on goal are the official count (shootout attempts excluded), arena scorer factors came from the previous season, and the spread of the distribution was fit on the previous season. Lower log-loss is better. The live model scored 1.5332 against 1.5441 for a shots-per-game baseline given the same distribution (mean squared error 1.723 vs 1.757). Defender matchup ratings improved on the team-level adjustment by +0.00026 nats per projection (95% interval +0.00001 to +0.00053, resampling whole games); mean squared error 1.724 → 1.723. The gain also showed up in the tuning season. It is a real but very small effect. Even with perfect knowledge of who played against whom, the gain would be 0.0000: ice time and the shooter's own volume dominate.

Out-of-sample accuracy by model variant
ModelProjectionsLog-lossMean sq. errorCorrelation
Shots per game, last 12 months47,2301.54411.7570.441
Shooter rate × projected ice time47,2301.53521.7300.455
+ opponent team 5v5 and penalty kill47,2301.53351.7240.458
+ defender ratings by expected matchup (live model)47,2301.53321.7230.458
Hindsight: actual matchups (upper bound, not usable)47,2301.53321.7230.458
0%0%20%20%40%40%60%60%80%80%100%100%Projected probabilityObserved rate
2+ SOG3+ SOG4+ SOGDashed line = perfect calibration. Held-out season, live model
Show as a table
LineBinnProjectedObserved
2+ SOG0–10%1697.7%9.5%
2+ SOG10–20%3,63316.6%16.2%
2+ SOG20–30%8,90725.3%22.9%
2+ SOG30–40%9,63234.9%32.8%
2+ SOG40–50%8,01644.8%43.5%
2+ SOG50–60%6,69255.0%54.5%
2+ SOG60–70%5,72264.6%64.7%
2+ SOG70–80%3,37574.5%74.8%
2+ SOG80–90%1,06783.0%84.7%
2+ SOG90–100%1790.9%100.0%
3+ SOG0–10%11,9616.5%5.9%
3+ SOG10–20%13,99414.6%13.7%
3+ SOG20–30%8,26424.6%23.8%
3+ SOG30–40%6,28234.8%35.5%
3+ SOG40–50%3,71944.6%44.1%
3+ SOG50–60%2,07154.7%56.7%
3+ SOG60–70%82663.6%66.7%
3+ SOG70–80%11273.1%72.3%
3+ SOG80–90%180.2%0.0%
4+ SOG0–10%30,0864.1%3.8%
4+ SOG10–20%9,86314.5%14.8%
4+ SOG20–30%4,44224.3%24.4%
4+ SOG30–40%2,02034.6%34.6%
4+ SOG40–50%69543.7%44.7%
4+ SOG50–60%11653.6%57.8%
4+ SOG60–70%861.8%75.0%

FAQ

How are NHL shots on goal projections calculated?

Expected SOG = projected ice time at each strength × the shooter's shrunk shots-per-60 at that strength × a matchup factor. The matchup factor comes from the shot-suppression ratings of the opposing skaters he is expected to face at 5-on-5, and from the opponent's penalty kill on the power play. The probabilities come from a negative binomial distribution fit on last season.

Are these betting picks?

No. These are model projections. We do not see sportsbook lines and we do not recommend bets. A 60% projection still misses four times in ten, and the calibration section shows how the probabilities have held up.

How accurate are the projections?

We test the model the way it is used: for every game of a full held-out season, it only sees data from before that day. The methodology section on this page shows the log-loss against a simple shots-per-game baseline and a calibration chart. When we say 40%, it should happen about 40% of the time.

Is this the same SOG number as the daily projections table?

Yes. Tonight's shots on goal and time on ice in the daily fantasy projections table come from this model, so a skater shows the same expected SOG on both pages. On the first graded nights of the season it beat the provider projection it replaced on squared error, log-loss and correlation with actual shots.

Does the opposing defense pair really matter?

Somewhat, and less than ice time and the shooter's own volume. The page reports how much the matchup factor improves accuracy over a team-level adjustment, and how repeatable the defender ratings are from one half of the games to the other. Most matchup factors land between 0.9 and 1.1.

When do the projections update?

Overnight, after the previous night's games, and again during the day as lineups settle. Players who did not dress in their team's last game are left out until they do, so check confirmed lines before puck drop.

Why is a player I expected missing?

The lineup comes from the team's most recent game (or the matchup forecast when it has one). A player returning from injury or a healthy scratch is not projected until he dresses again.