L1
low · 5%4/8 GP- KonecnyTravis KonecnyIR· ~3dRW · 12:18 EV/GP · 88%
- TippettOwen TippettRW · 13:22 EV/GP · 73%
- ZegrasTrevor ZegrasC · 14:19 EV/GP · 77%
- 40.0%
- GF%
- —
- 14.6%
- 14.5%
View the Flyers' current line combinations, power play units, and penalty kill pairings. See who's on PP1, which defensemen are killing penalties, and track time on ice trends.
Over the first 8 games of 2026-27, Travis Konecny, Owen Tippett and Trevor Zegras have formed the Flyers top line at 5-on-5 (the trio that plays the most per game), together for 4:49 (1% of team time). Rasmus Ristolainen and Travis Sanheim lead the blue line as the top pair. PP1 is Konecny, Zegras, Drysdale, Foerster and Michkov, taking 34% of the power-play time.
Since last game (Oct 13):▲ Christian Dvorak to PP1▼ Tyson Foerster off PP1
Philadelphia Flyers · season stats · power play|League boards: best forward lines (CF%) · defence pairs (CF%) · PP units (GF/60)
Christian Dvorak moved up to PP1 from PP2 (last game)
PP1 promotion · Oct 13
Noah Cates moved up to L3 from L4 (last game)
Line promotion · Oct 13
Tyson Foerster dropped off PP1 to PP2 (last game)
Off PP1 · Oct 13
David Jiricek moved down to D3 from D2 (last game)
Line demotion · Oct 13
Injured players stay in the shift-based units until they drop out of the sample; their tags show on the units below. "Returning" is approximate: cleared from the injury report in the last 3 days · injury report checked Oct 14, 5:40 PM ET.
Out (upper body), est. return Oct 17 (back in about 3 days, ESPN estimate)
Injured reserve (back), est. return Feb 13 (back in about 122 days, ESPN estimate)
Injured reserve (upper body), est. return Oct 17 (back in about 3 days, ESPN estimate)
Injured reserve (lower body), est. return Oct 17 (back in about 3 days, ESPN estimate)
Healthy scratch 2 straight games
Healthy scratch 2 straight games
Lines here come from real NHL shift data, refreshed after every game. Line Watch flags PP1 promotions, line moves and ice-time jumps as soon as they show up; email alerts for your own players are next.
Track Philadelphia Flyers lines →Forward lines, defense pairs, power play and penalty kill units built from real game shift data for the Flyers. Tap "Mates" on any player to see who he plays with.
Shift-based lines from the first 8 games of 2026-27 through 2026-10-13. Not confirmed lines for tonight. Only 8 2026-27 games so far, so the lines use this season only (Last 20 adds 2025-26 games). Players no longer on the team are excluded.
Team PP time: 48:16 (6:02 per game)
PP units share players: a skater who stays out for most of the advantage can appear on both.
Garrett Wilson, Michael Bunting, Jack Studnicka, Helge Grans, David Jiricek, Alex Bump, Oliver Bonk
Lines and pairs are the disjoint groups with the most shared ice time, numbered by role: L1 is the trio whose players average the most even-strength plus power-play ice time per game, D1 the pair with the most total ice time. TOI share is the exact unit's time over the team's time at that strength. Confidence is how much of its players' own ice time the exact unit accounts for. CF% and GF% are on-ice shot-attempt and goal shares while the unit was out.
Flyers 5v5 shared ice time, last 20 games
Flyers line chemistry: 18 skaters; the most-used pairing is Rasmus Ristolainen and Travis Sanheim with 211:09 together.
Flyers forward lines game by game, last 8 games
Flyers forward lines over 8 games: each ribbon is a player moving between units.
The Philadelphia Flyers power play units are determined by actual ice time data from recent games. Check the Power play units section above to see which players are currently on PP1 (the primary power play unit) and PP2 (the secondary unit) for the Flyers. PP1 players typically get the most man-advantage ice time and have the best scoring opportunities.
The Flyers' penalty kill units are shown in the Penalty kill units section above. This data shows which forward pairs and defensive pairs spend the most time together when the Flyers are shorthanded. Top PK players are valuable for fantasy hockey in leagues that count shorthanded points, blocks, and hits.
The Philadelphia Flyers line combinations shown above are calculated from actual NHL shift data, not projected lineups. Each forward line and defense pair is the group of players with the most shared ice time at 5-on-5, numbered by role (L1 is the trio that plays the most per game), and the confidence badge shows how settled that unit is. Tap Mates on any player to see everyone he shares the ice with.
Philadelphia Flyers line combinations are updated daily based on the most recent game data. You can filter by game range (Last Game, Last 5, Last 10, Last 20, or Season) to see how line combinations have evolved over time. Recent data gives you the most current picture of how the coaching staff is deploying players.
Check the Line Watch panel for Flyers players who moved up a line, joined PP1 or saw a jump in ice time compared with their previous five games. You can also compare the "Last Game" filter to "Last 10" or "Season": players with higher TOI recently may be getting promoted, while decreasing ice time could signal a demotion. This is valuable information for fantasy hockey waiver wire decisions.
If the Philadelphia Flyers have injured players, you'll see an injury banner near the top of this page. Injuries to key players often create opportunities for other players to move up in the lineup or earn power play time. Check the injury status to understand why certain line combinations might look different than expected.
Some teams give significantly more ice time to PP1, while others split it more evenly. The Power play units section shows each unit's share of the Flyers power play time and each player's average PP TOI per game. If PP2 players are getting substantial ice time, they may have more fantasy value than PP2 players on other teams.
For fantasy hockey, prioritize Flyers players who appear on PP1 and play on the top lines at 5-on-5. Players on the first line who also appear on PP1 are getting the most opportunity. Look for defensemen who play both PP and PK for maximum peripheral stats (blocks, hits, shots).